-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2014-07-26 22:52, schrieb akjsdfk sdkfnskd:
- hotplugging/unplugging (well, only if game didn't use DInput to scan new devices. if it is pure XInput, then it just works) My 2c is that this is more of an issue than SDL. Using SDL is probably fine if there are good arguments that support its use and the Wine-internal layering makes sure that xinput_*.dll, dinput and winmm see the same joystick configuration. You could think about calling SDL from winex11.drv or dinput.
- far better API than XInput I guess here you mean the X input extension rather than Microsoft's xinput_*.dll, right? I guess XInput works better in remote X11 situations than anything SDL, /dev/js* or /dev/event/* based. (But tbh I don't really know how SDL talks to the joystick.)
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