29 Mar
2009
29 Mar
'09
12:23 p.m.
2009/3/29 Paul TBBle Hampson <Paul.Hampson(a)pobox.com>:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 These are a problem, I think.
2009/3/29 Stefan Dösinger <stefandoesinger(a)gmx.at>:
Its probably a reasonable goal to get this in, but disabled by default until the performance problems are resolved(I guess that lighting is the main bottleneck). That will make it easier for others to implement vertex blending in a proper fashion.
That said, I don't really remember the state of the code, and if it is clean enough to be committed.
It will need some work, but I think getting it merged is a good idea.