On 19 April 2016 at 18:56, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ /* alpha_func is the PASS condition, not the DISCARD condition. Instead of + * flipping all the operators here, just negate the comparison below. */ As an aside, note that in general inverting operators isn't safe if there are potential NaNs involved.
+ static const char *comparison_operator[] = + { + "", /* WINED3D_CMP_NEVER */ + "<", /* WINED3D_CMP_LESS */ + "==", /* WINED3D_CMP_EQUAL */ + "<=", /* WINED3D_CMP_LESSEQUAL */ + ">", /* WINED3D_CMP_GREATER */ + "!=", /* WINED3D_CMP_NOTEQUAL */ + ">=", /* WINED3D_CMP_GREATEREQUAL */ + "" /* WINED3D_CMP_ALWAYS */ + }; I should have noticed the first time, but I think you'll want to make the string pointers const as well.
@@ -3091,6 +3091,13 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 args->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE] && state->gl_primitive_type == GL_POINTS;
+ if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + args->alpha_test_func = WINED3D_CMP_ALWAYS - 1; + else + args->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE] + ? wined3d_sanitize_cmp_func(state->render_states[WINED3D_RS_ALPHAFUNC]) + : WINED3D_CMP_ALWAYS) - 1; For what it's worth, what I originally had in mind was mapping WINED3D_CMP_ALWAYS to 0. I.e., masking with 7. This works as well.