3 Aug
2008
3 Aug
'08
2:36 p.m.
2008/8/3 Stefan Dösinger <stefan(a)codeweavers.com>:
+/* glFinish and glFlush are always loaded from opengl32.dll, this the always have + * __stdcall calling convention + */ In theory WINAPI could be something else than __stdcall. The code uses __stdcall, not WINAPI, if USE_WIN32_OPENGL is defined, thus I've used __stdcall here too