16 Apr
2013
16 Apr
'13
3:01 p.m.
On 16 April 2013 14:48, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) + shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n"); + This may be a good idea anyway, but is this strictly required? IIRC ARB_texture_rectangle is the one special extension that's always implicitly enabled in GLSL if it's supported.