28 Nov
2007
28 Nov
'07
8:33 a.m.
On 27/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
textures. In this case we build a texture map to read a texture from a lower texture unit from a higher register combiner. This texture unit always stays below GL_LIMITS(textures) though. Yes, but you're checking against the sampler, not the texture unit. Shouldn't you be checking against mapped_stage instead?