15 May
2003
15 May
'03
12:37 p.m.
inactive ? why ? but i'll look at it
It's inactive pending a rewrite of how we handle the GL extensions (ie storage of function pointers / capabilities / ...). Moreover, at the time this was written, I think I had a board which did not support paletted textures :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/