30 Oct
2019
30 Oct
'19
9:30 a.m.
This could be split, one patch implementing GetVariableByIndex() / GetVariableByName() (even separately) with a stub ShaderReflectionVariable and one patch fleshing ShaderReflectionVariable out. Not a huge deal though.
+static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl = +{ + /* ID3D10ShaderReflectionVariable methods */ + d3d10_shader_reflection_variable_GetDesc, + d3d10_shader_reflection_variable_GetType, +};
That comment doesn't seem particularly useful.