29 Jul
2008
29 Jul
'08
6:59 a.m.
2008/7/29 Vitaliy Margolen <wine-devel(a)kievinfo.com>:
H. Verbeet wrote:
This should prevent setting an incorrect draw buffer when an FBO is active.
This patch breaks Psychonauts and possibly other multi-threaded games with OffscreenRendering=FBO on Nvidia hardware.
I thought you said it was the part of the patch that moved the ActivateContext in drawPrimitive up a couple of lines? Either way, unless someone comes up with a better explanation, I'm going to consider that a driver bug.