11 Jun
2003
11 Jun
'03
12:58 p.m.
an excerpt from dlls/dsound/dsound_main.c: * Most thread locking is complete. There may be a few race * conditions still lurking. * TODO: * Implement SetCooperativeLevel properly (need to address focus issues) * Implement DirectSound3DBuffers (stubs in place) * Use hardware 3D support if available * Add critical section locking inside Release and AddRef methods Why do I have a feeling this last one is the root of the problem? :) -Dan -- OverrideX <overridex(a)punkass.com> GPG Key Fingerprint = 4AD5 CE9C D7C8 0069 BDD3 7F72 3AB2 642A 5A5D EB89 A boy can learn a lot from a dog: obedience, loyalty, and the importance of turning around three times before lying down. -- Robert Benchley