30 Apr
2015
30 Apr
'15
8:32 a.m.
On 29 April 2015 at 23:34, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
-static void string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args) +static int string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args) { if (!buffer) - return; + return 0; string_buffer_clear(buffer); - shader_vaddline(buffer, format, args); + return shader_vaddline(buffer, format, args); }
You could perhaps just merge this into string_buffer_sprintf(), but I don't care that much.