20 Jul
2016
20 Jul
'16
5:23 a.m.
On 20 July 2016 at 11:48, Jan Schmidt <jan(a)centricular.com> wrote:
If it isn't, it may be better to just flip the image when presenting it.
Do you mean when presenting inside D3D? I was thinking about VMR9_ImagePresenter_PresentTexture() and VMR9_ImagePresenter_PresentOffscreenSurface(), but reading up a bit about vmr9, those wouldn't be used in renderless mode. That also means this is likely the right way to handle this, although tests are still a good thing.