See patch 5/6 for the v4 changes.

Cheers,
Aaryaman

On Sun, May 8, 2016 at 4:01 PM, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
v4: Removed various leaks, avoided redundant usage of HEAP_ZERO_MEMORY.

Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
---
��dlls/d3drm/d3drm.c�� �� �� ��| 32 +++++++++++++++++++++++++-------
��dlls/d3drm/tests/d3drm.c | 33 +++++++++++++--------------------
��2 files changed, 38 insertions(+), 27 deletions(-)

diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 6c6007d..c74d5d8 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -418,11 +418,18 @@ static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface,
�� �� ��struct d3drm_texture *object;
�� �� ��HRESULT hr;

-�� �� FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+�� �� TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);

�� �� ��if (FAILED(hr = d3drm_texture_create(&object)))
�� �� �� �� ��return hr;

+�� �� object->d3drm = iface;
+�� �� if (FAILED(hr = IDirect3DRMTexture_InitFromFile(&object->IDirect3DRMTexture_iface, filename)))
+�� �� {
+�� �� �� �� d3drm_texture_destroy(object);
+�� �� �� �� return hr;
+�� �� }
+
�� �� ��*texture = &object->IDirect3DRMTexture_iface;

�� �� ��return D3DRM_OK;
@@ -861,17 +868,19 @@ static HRESULT WINAPI d3drm2_CreateUserVisual(IDirect3DRM2 *iface,
��static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface,
�� �� �� �� ��const char *filename, IDirect3DRMTexture2 **texture)
��{
-�� �� struct d3drm_texture *object;
+�� �� struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
+�� �� IDirect3DRMTexture3 *texture3;
�� �� ��HRESULT hr;

-�� �� FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+�� �� TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);

-�� �� if (FAILED(hr = d3drm_texture_create(&object)))
+�� �� if (FAILED(hr = IDirect3DRM3_LoadTexture(&d3drm->IDirect3DRM3_iface, filename, &texture3)))
�� �� �� �� ��return hr;

-�� �� *texture = &object->IDirect3DRMTexture2_iface;
+�� �� hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture);
+�� �� IDirect3DRMTexture3_Release(texture3);

-�� �� return D3DRM_OK;
+�� �� return hr;
��}

��static HRESULT WINAPI d3drm2_LoadTextureFromResource(IDirect3DRM2 *iface, HMODULE module,
@@ -1413,14 +1422,23 @@ static HRESULT WINAPI d3drm3_CreateUserVisual(IDirect3DRM3 *iface,
��static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface,
�� �� �� �� ��const char *filename, IDirect3DRMTexture3 **texture)
��{
+�� �� struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
�� �� ��struct d3drm_texture *object;
�� �� ��HRESULT hr;

-�� �� FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+�� �� TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);

�� �� ��if (FAILED(hr = d3drm_texture_create(&object)))
�� �� �� �� ��return hr;

+�� �� object->d3drm = &d3drm->IDirect3DRM_iface;
+�� �� if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(&object->IDirect3DRMTexture3_iface, filename)))
+�� �� {
+�� �� �� �� d3drm_texture_destroy(object);
+�� �� �� �� return hr;
+�� �� }
+
+�� �� object->d3drm = &d3drm->IDirect3DRM_iface;
�� �� ��*texture = &object->IDirect3DRMTexture3_iface;

�� �� ��return D3DRM_OK;
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index e6311d8..4cf3ba7 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -4510,18 +4510,16 @@ static void test_load_texture(void)
�� �� �� �� ��hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
�� �� �� �� ��ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
�� �� �� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� �� �� todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+�� �� �� �� ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);

�� �� �� �� ��hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
-�� �� �� �� todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
�� �� �� �� ��/* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
-�� �� �� �� if (FAILED(hr))
-�� �� �� �� �� �� IDirect3DRM_Release(d3drm1);
+�� �� �� �� IDirect3DRM_Release(d3drm1);

�� �� �� �� ��d3drm_img = IDirect3DRMTexture_GetImage(texture1);
�� �� �� �� ��ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-�� �� �� �� if (d3drm_img)
-�� �� �� �� �� �� test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��IDirect3DRMTexture_Release(texture1);
�� �� �� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
�� �� �� �� ��ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -4537,17 +4535,15 @@ static void test_load_texture(void)
�� �� �� �� ��hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
�� �� �� �� ��ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
�� �� �� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� �� �� todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+�� �� �� �� ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);

�� �� �� �� ��hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
-�� �� �� �� todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
-�� �� �� �� if (FAILED(hr))
-�� �� �� �� �� �� IDirect3DRM_Release(d3drm1);
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� IDirect3DRM_Release(d3drm1);

�� �� �� �� ��d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
�� �� �� �� ��ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-�� �� �� �� if (d3drm_img)
-�� �� �� �� �� �� test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��IDirect3DRMTexture2_Release(texture2);
�� �� �� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
�� �� �� �� ��ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
@@ -4563,25 +4559,22 @@ static void test_load_texture(void)
�� �� �� �� ��hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
�� �� �� �� ��ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
�� �� �� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� �� �� todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+�� �� �� �� ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);

�� �� �� �� ��hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
-�� �� �� �� todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
-�� �� �� �� if (FAILED(hr))
-�� �� �� �� �� �� IDirect3DRM_Release(d3drm1);
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� IDirect3DRM_Release(d3drm1);

�� �� �� �� ��d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
�� �� �� �� ��ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-�� �� �� �� if (d3drm_img)
-�� �� �� �� �� �� test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��/* Test whether querying a version 1 texture from version 3 causes a
�� �� �� �� �� * change in the loading behavior. */
�� �� �� �� ��hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
�� �� �� �� ��ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
�� �� �� �� ��d3drm_img = IDirect3DRMTexture_GetImage(texture1);
�� �� �� �� ��ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-�� �� �� �� if (d3drm_img)
-�� �� �� �� �� �� test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��IDirect3DRMTexture_Release(texture1);
�� �� �� �� ��IDirect3DRMTexture3_Release(texture3);
�� �� �� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
--
2.3.2 (Apple Git-55)