It is only relevant for FFB devices, and is already being called by hid_joystick_unacquire(). From: Ivo Ivanov <logos128(a)gmail.com> Signed-off-by: Ivo Ivanov <logos128(a)gmail.com> Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> --- dlls/dinput/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c index 85392c6b30b..e0d15893bd4 100644 --- a/dlls/dinput/device.c +++ b/dlls/dinput/device.c @@ -741,8 +741,6 @@ void dinput_device_destroy( IDirectInputDevice8W *iface ) TRACE( "iface %p.\n", iface ); IDirectInputDevice_Unacquire(iface); - /* Reset the FF state, free all effects, etc */ - IDirectInputDevice8_SendForceFeedbackCommand(iface, DISFFC_RESET); free( This->data_queue ); -- 2.33.1