17 Oct
2021
17 Oct
'21
8:08 p.m.
Allows the allocator to be uninitialized and reinitialized. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> --- dlls/wined3d/utils.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 47718c9f710..29326668e07 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -7432,5 +7432,7 @@ bool wined3d_allocator_init(struct wined3d_allocator *allocator, list_init(&allocator->pools[i].chunks); } + allocator->free = NULL; + return true; } -- 2.33.0