27 Nov
2006
27 Nov
'06
11:34 p.m.
On 28/11/06, Ivan Gyurdiev <ivg231(a)gmail.com> wrote:
H. Verbeet wrote: That's because they're shaders v1 instructions, which are being phased out [ not applicable to glsl backend at all ]. But of course we still have to support them.
Old things should be layered on new infrastructure, so those should be handled by making a fake sampler. I think there's already code in baseshader that does that. I'm actually not too happy with the way add_param works. I think it depends too much on the binary format for d3d shaders.