-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Actually I think we have a test that shows that if the surface is part of a texture it has resource type WINED3DRTYPE_TEXTURE. (Unverified, it's too late so I am too lazy to look for the exact test atm) Am 08.03.2011 um 19:41 schrieb Henri Verbeet:
--- dlls/d3d9/device.c | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1dd6895..e008b31 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1081,8 +1081,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
/* This method is only allowed with surfaces that are render targets, or * offscreen plain surfaces in D3DPOOL_DEFAULT. */ - if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) - && (desc.pool != WINED3DPOOL_DEFAULT || desc.resource_type != WINED3DRTYPE_SURFACE)) + if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT) { wined3d_mutex_unlock(); WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); -- 1.7.3.4
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