17 Jul
2008
17 Jul
'08
5:38 a.m.
I noticed this function gets called twice when doing an alt+enter to full screen. On Thu, Jul 17, 2008 at 4:35 PM, H. Verbeet <hverbeet(a)gmail.com> wrote:
2008/7/17 Andrew Fenn <andrewfenn(a)gmail.com>:
I added a check to make sure This->shader_priv wasn't null. Before Everquest2.exe would crash when I tried to alt+enter from windowed mode. This stops it crashing wine.
This->shader_priv shouldn't be NULL. It probably means the backend was already destroyed when shader_glsl_free() was called.