26 Feb
2017
26 Feb
'17
6:31 a.m.
On 24 February 2017 at 19:37, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
@@ -4257,6 +4257,7 @@ static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFER { TRACE("Created vertex buffer %p.\n", object); *vertex_buffer = &object->IDirect3DVertexBuffer7_iface; + IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface); } It seems more appropriate to do this in d3d_vertex_buffer_create() when storing the ddraw pointer.