[PATCH vkd3d 5/5] vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- libs/vkd3d-utils/vkd3d_utils_main.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-utils/vkd3d_utils_main.c b/libs/vkd3d-utils/vkd3d_utils_main.c index 26df2831..ee3bfb4e 100644 --- a/libs/vkd3d-utils/vkd3d_utils_main.c +++ b/libs/vkd3d-utils/vkd3d_utils_main.c @@ -160,6 +160,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen struct vkd3d_shader_hlsl_source_info hlsl_info; struct vkd3d_shader_compile_option options[1]; struct vkd3d_shader_compile_info compile_info; + struct vkd3d_shader_compile_option *option; struct vkd3d_shader_code byte_code; const D3D_SHADER_MACRO *macro; char *messages; @@ -215,7 +216,11 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen hlsl_info.secondary_code.size = secondary_data_size; if (!(flags & D3DCOMPILE_DEBUG)) - options[compile_info.option_count++].name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG; + { + option = &options[compile_info.option_count++]; + option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG; + option->value = true; + } ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages); if (messages) -- 2.20.1
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Henri Verbeet