[PATCH 2/3] include: Add the D3D12_SHADER_VERSION_TYPE enumeration.
From: Biswapriyo Nath <nathbappai(a)gmail.com> Signed-off-by: Biswapriyo Nath <nathbappai(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- include/d3d12shader.idl | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/include/d3d12shader.idl b/include/d3d12shader.idl index 9cf39c6cc3c..f6cc35a843d 100644 --- a/include/d3d12shader.idl +++ b/include/d3d12shader.idl @@ -20,6 +20,17 @@ import "oaidl.idl"; import "ocidl.idl"; import "d3dcommon.idl"; +typedef enum D3D12_SHADER_VERSION_TYPE +{ + D3D12_SHVER_PIXEL_SHADER = 0x0, + D3D12_SHVER_VERTEX_SHADER = 0x1, + D3D12_SHVER_GEOMETRY_SHADER = 0x2, + D3D12_SHVER_HULL_SHADER = 0x3, + D3D12_SHVER_DOMAIN_SHADER = 0x4, + D3D12_SHVER_COMPUTE_SHADER = 0x5, + D3D12_SHVER_RESERVED0 = 0xfff0, +} D3D12_SHADER_VERSION_TYPE; + typedef struct _D3D12_SHADER_DESC { UINT Version; -- 2.20.1
Hi, While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=79785 Your paranoid android. === debiant (build log) === error: patch failed: dlls/d3d12/tests/d3d12.c:21 error: patch failed: dlls/dxgi/tests/dxgi.c:24 error: patch failed: include/d3d12.idl:2138 error: patch failed: include/d3d12shader.idl:20 Task: Patch failed to apply === debiant (build log) === error: patch failed: dlls/d3d12/tests/d3d12.c:21 error: patch failed: dlls/dxgi/tests/dxgi.c:24 error: patch failed: include/d3d12.idl:2138 error: patch failed: include/d3d12shader.idl:20 Task: Patch failed to apply
participants (2)
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Henri Verbeet -
Marvin