Re: d3dx9_36: Implement D3DXSHRotate
2 Sep
2012
2 Sep
'12
4:17 p.m.
On 02.09.2012 22:28, Nozomi Kodama wrote:
+ for (order = 0; order < 10; order++)
Is there a reason why we'd want to test til 9? D3DXSH_MAXORDER is 6, so 7 Should be enough? I know the other test do this, but technically I see no reason for that. Specifically the if (.. order > D3DXSH_MAXORDER) says exactly that, so no need to further than 7, since the parameters or did I miss something? I guess you'd also out of bounds? table[36 * j + i]; (for j=3 and i=99 => 207) since the table only has 4*36 => 144 elements. Cheers Rico
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Rico Schüller