[PATCH 1/5] d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in texture_init().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/d3d8/texture.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 1c144a14dae..b06ebd446a0 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -1117,9 +1117,6 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, desc.depth = 1; desc.size = 0; - if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC)) - flags |= WINED3D_TEXTURE_CREATE_MAPPABLE; - if (!levels) levels = wined3d_log2i(max(width, height)) + 1; -- 2.11.0
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=44217 Your paranoid android. === debian9 (build log) === X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 140 (RANDR) Minor opcode of failed request: 21 (RRSetCrtcConfig) === debian9 (build log) === X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 140 (RANDR) Minor opcode of failed request: 21 (RRSetCrtcConfig)
participants (2)
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Henri Verbeet -
Marvin