Defining missing DirectInput constants
27 Dec
2009
27 Dec
'09
4:41 p.m.
Hi, I'm implementing DInput's SetActionFormat call. I need to add the DInput Action Mapping Constants to Wine's dinput.h so I can map between the user requested action and the DIJOFS_* Joystick Device Constants. Is it OK to copy constant definitions from Microsoft's SDK? If not, can somebody help me or give some pointers on how to figure them out? This API call is needed at least for the Overlord game, which now works with my XBox 360 gamepad, but all action mappings are currently wrong. Thanks,
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Javier Kohen -
Vitaliy Margolen