[PATCH vkd3d 2/9] vkd3d-shader: Allow vPrim in hull shader phases.
14 May
2019
14 May
'19
12:27 p.m.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/spirv.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index dc51644db1d0..f0b7c5b918cc 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3967,6 +3967,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE); return; case VKD3DSPR_OUTPOINTID: + case VKD3DSPR_PRIMID: vkd3d_dxbc_compiler_emit_input_register(compiler, dst); return; case VKD3DSPR_FORKINSTID: -- 2.21.0
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Józef Kucia