Re: [4/5] WineD3D: Emulate tracking of multiple material properties
19 Jun
2007
19 Jun
'07
1:42 p.m.
On 19/06/07, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
+ if(!This->stateBlock->vertexShader) {
Testing for a vertex shader like that doesn't take into account the selected vs mode (ie, could be disabled) or transformed vertices. You should probably be using use_vs() instead.
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H. Verbeet