Compiling d2d1 shaders
11 Jan
2020
11 Jan
'20
6:42 a.m.
Hi, d2d1.dll code contains HLSL shaders both in source code (guarded by #if 0) and in bytecode. What is the correct way to recompile the bytecode when the changing the source code? Is there some automated tooling, or is everything done by manual copy and paste? In particular, I believe it is NOT ok to use Microsoft's implementation of D3DCompile & co., or is it? Thanks, Giovanni. -- Giovanni Mascellani <g.mascellani(a)gmail.com> Postdoc researcher - Université Libre de Bruxelles
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Giovanni Mascellani