Re: [wined3d] state management for vertex shader constants
20 Sep
2005
20 Sep
'05
10:28 p.m.
+ for (j = 0; j < GL_LIMITS(textures); i++) { + for (i = 0; i < NUM_SAVEDPIXELSTATES_T; i++) { + object->changed.textureState[j][SavedPixelStates_T[i]] = TRUE; + } + }
This looks like a loop counter bug...
+ for (j = 0; j < GL_LIMITS(textures); i++) { + for (i = 0; i < NUM_SAVEDVERTEXSTATES_T; i++) { + object->changed.textureState[j][SavedVertexStates_T[i]] = TRUE; + } + }
Same...
7394
Age (days ago)
7394
Last active (days ago)
0 comments
1 participants
participants (1)
-
Ivan Gyurdiev