Re: [PATCH] wined3d: fix different level count while texture update
29 Apr
2015
29 Apr
'15
2:12 a.m.
On 28 April 2015 at 20:18, Sergey Isakov <isakov-sl(a)bk.ru> wrote:
Bug 38048 According to MSDN https://msdn.microsoft.com/en-us/library/windows/desktop/bb205858(v=vs.85) source texture CAN have greater level count then destination Current comparison "!=“ causes black textures as discussed in the bugzilla.
This may be correct, it may not be. This change needs tests, and I believe that was pointed out in the bug report already.
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Henri Verbeet