Re: [3/3] d3d9: Accept the geforce 8 fog+srgb result
12 Nov
2009
12 Nov
'09
12:52 p.m.
2009/11/12 Stefan Dösinger <stefan(a)codeweavers.com>:
- ok(color_match(color, 0x00808080, 1), + ok(color_match(color, 0x00808080, 1) || broken(color_match(color, 0x00bcbcbc, 1)), Just because drivers hack around HL2 doesn't mean it's broken.
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Henri Verbeet