[1/4] D3D9: Implement IDirect3DDevice9::StretchRect
18 Jan
2007
18 Jan
'07
1:24 p.m.
This also (partially) fixes the issue with NFS:MW where nothing except the menus appears to be draw when setting the Visual Treatment option to high. The scene is now visible, but its scaled down in the y direction and only covers about the top 2/3 of the screen ...
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Christoph Bumiller