Re: d3dx9 [patch 1 / 3]: Avoid useless computations in D3DXMatrixAffineTransformation2D
6 May
2013
6 May
'13
7:11 a.m.
On 05.05.2013 23:00, Nozomi Kodama wrote:
+ FLOAT tmp1, tmp2;
+ tmp1 = cosf(rotation); + tmp2 = sinf(rotation);
As of it is really clear what's in those variables, we may name them with a better name instead of tmp1/tmp2 ... but I'm fine with either version. Cheers Rico
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Rico Schüller