Re: [PATCH 3/7] wined3d: Add remaining sRGB formats.
On 10 February 2016 at 02:14, Józef Kucia <jkucia(a)codeweavers.com> wrote:
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index df95da9..f314af3 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -214,6 +214,13 @@ enum wined3d_format_id WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, + WINED3DFMT_B8G8R8A8_TYPELESS, + WINED3DFMT_B8G8R8A8_UNORM_SRGB, + WINED3DFMT_B8G8R8X8_TYPELESS, + WINED3DFMT_B8G8R8X8_UNORM_SRGB, + WINED3DFMT_BC7_TYPELESS, + WINED3DFMT_BC7_UNORM, + WINED3DFMT_BC7_UNORM_SRGB, Not an issue with this patch per se, but note that these aren't actually usable by anything until you update the conversion functions in dxgi and d3d11. (And I notice debug_dxgi_format() is missing a few formats as well.)
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Henri Verbeet