d3dx9: Replace M_PI by its D3DX equivalent
31 Jul
2013
31 Jul
'13
6:07 a.m.
What is the problem with patch: http://source.winehq.org/patches/data/97500 M_PI is never used in D3DX (moreover it is deprecated in C99) Nozomi
31 Jul
31 Jul
5:35 p.m.
Nozomi Kodama <nozomi.kodama(a)yahoo.com> writes:
What is the problem with patch: http://source.winehq.org/patches/data/97500
M_PI is never used in D3DX (moreover it is deprecated in C99)
It's used all over the place, and we have portability macros for it. There's no reason to avoid it. -- Alexandre Julliard julliard(a)winehq.org
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Nozomi Kodama