Re: [5/5] WineD3D: texkill ignores the .w only in ps 1.x
31 Aug
2007
31 Aug
'07
4:30 p.m.
+ + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); Is that worth changing? tom
1 Sep
1 Sep
5:55 a.m.
New subject: [5/5] WineD3D: texkill ignores the .w only in ps 1.x
Am Freitag, 31. August 2007 23:30 schrieb Tomas Carnecky:
+ + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr));
Is that worth changing? Ooops yes, that ok() isn't quite right
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Stefan Dösinger -
Tomas Carnecky