[PATCH 6/8] wined3d: Acquire shader references for command lists by inspecting CS packets.
From: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- v2: Rebase. dlls/wined3d/cs.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index b1d39580d30..0bfe5e28822 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -3574,6 +3574,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac break; } + case WINED3D_CS_OP_SET_SHADER: + { + struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data; + + if (op->shader) + wined3d_shader_decref(op->shader); + break; + } + default: break; } @@ -3598,6 +3607,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet) break; } + case WINED3D_CS_OP_SET_SHADER: + { + struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data; + + if (op->shader) + wined3d_shader_incref(op->shader); + break; + } + default: break; } -- 2.30.2
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Henri Verbeet