Re: [PATCH] include: Add d3dx10async.h
2015-11-16 7:50 GMT+01:00 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>:
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- include/Makefile.in | 1 + include/d3dx10.h | 1 + include/d3dx10async.h | 43 +++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 45 insertions(+) create mode 100644 include/d3dx10async.h
diff --git a/include/Makefile.in b/include/Makefile.in index 27f0ef6..ea0e3fd 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -246,6 +246,7 @@ HEADER_SRCS = \ d3dtypes.h \ d3dvec.inl \ d3dx10.h \ + d3dx10async.h \ d3dx9.h \ d3dx9anim.h \ d3dx9core.h \ diff --git a/include/d3dx10.h b/include/d3dx10.h index 6333349..df7cdb1 100644 --- a/include/d3dx10.h +++ b/include/d3dx10.h @@ -28,5 +28,6 @@
#include "d3d10.h" #include "d3dx10core.h" +#include "d3dx10async.h"
#endif diff --git a/include/d3dx10async.h b/include/d3dx10async.h new file mode 100644 index 0000000..a02d933 --- /dev/null +++ b/include/d3dx10async.h @@ -0,0 +1,43 @@ +/* + * Copyright 2015 Alistair Leslie-Hughes + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3DX10ASYNC_H +#define __WINE_D3DX10ASYNC_H
You probably want to use the same include guard name as the native header (I seem to recall we were bitten in the past from using a different define in some other header).
+ + +HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, + HRESULT *hresult); + +HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, + HRESULT *hresult); + +HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, + UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, + ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult); + +HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, + UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, + ID3D10Blob **errors, HRESULT *hresult); + +#endif -- 1.9.1
It looks good to me otherwise. We're in code freeze now but I don't think adding this new header is particularly problematic.
participants (1)
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Matteo Bruni