[PATCH vkd3d 10/10] vkd3d: Properly compare integers in compare_register_range().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- libs/vkd3d/state.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 0cf0c55f..ffd92d1a 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -821,13 +821,13 @@ static int compare_register_range(const void *a, const void *b) const struct d3d12_root_descriptor_table_range *range_a = a, *range_b = b; int ret; - if ((ret = range_a->type - range_b->type)) + if ((ret = vkd3d_u32_compare(range_a->type, range_b->type))) return ret; - if ((ret = range_a->register_space - range_b->register_space)) + if ((ret = vkd3d_u32_compare(range_a->register_space, range_b->register_space))) return ret; - return range_a->base_register_idx - range_b->base_register_idx; + return vkd3d_u32_compare(range_a->base_register_idx, range_b->base_register_idx); } static int compare_descriptor_range(const void *a, const void *b) -- 2.20.1
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Henri Verbeet