Re: [PATCH v2 08/12] wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
15 Mar
2016
15 Mar
'16
8:40 a.m.
On 15 March 2016 at 10:52, Józef Kucia <jkucia(a)codeweavers.com> wrote:
static HRESULT cpu_blit_depth_fill(struct wined3d_device *device, - struct wined3d_rendertarget_view *view, const RECT *rect, float depth) + struct wined3d_rendertarget_view *view, const RECT *rect, DWORD clear_flags, Minor typo.
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Henri Verbeet