[PATCH 2/4] d3dx10/tests: Add texture frame data to test data.
Signed-off-by: Ziqing Hui <zhui(a)codeweavers.com> --- dlls/d3dx10_43/tests/d3dx10.c | 250 +++++++++++++++++++++++++--------- 1 file changed, 186 insertions(+), 64 deletions(-)
On Mon, Jun 7, 2021 at 8:57 AM Ziqing Hui <zhui(a)codeweavers.com> wrote:
Signed-off-by: Ziqing Hui <zhui(a)codeweavers.com> --- dlls/d3dx10_43/tests/d3dx10.c | 250 +++++++++++++++++++++++++--------- 1 file changed, 186 insertions(+), 64 deletions(-)
This patch basically adds a bunch of unused data. I'd simply merge it with the next patch.
static const struct test_image { const BYTE *data; unsigned int size; - D3DX10_IMAGE_INFO expected; + const BYTE *expected_frame; + D3DX10_IMAGE_INFO expected_info; }
Nitpick, I'd rather not use the term "frame", it doesn't seem to be used in this fashion in d3dx(10). Maybe a simple "expected_data" would work.
participants (2)
-
Matteo Bruni -
Ziqing Hui