Re: [14/14] WineD3D: Release the pixel shader function when destroying the shader
6 Nov
2007
6 Nov
'07
2:38 p.m.
On 06/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
It would probably be more proper to do stuff like this (destroying the constants lists as well) in baseshader.c
6 Nov
6 Nov
3:36 p.m.
New subject: [14/14] WineD3D: Release the pixel shader function when destroying the shader
Am Dienstag, 6. November 2007 21:38:41 schrieb H. Verbeet:
On 06/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
It would probably be more proper to do stuff like this (destroying the constants lists as well) in baseshader.c Right yeah. I was just lazy and added it there because the rest was there already :-)
This applies to patch 13 as well. I'll send an updated patch tomorrow, please do not apply 13 and 14 yet.
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