Re: [6/6] wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb
3 Jul
2011
3 Jul
'11
8:15 p.m.
On 2 July 2011 11:59, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ if (isStateDirty(context, STATE_FRAMEBUFFER) || fb != &device->fb) This is probably never an issue in practice, but you're ignoring rt_count here.
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Henri Verbeet