[PATCH 1/3] wined3d: Use >= for shader model checks in feature_level_from_caps().
Spotted by Matteo Bruni. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/wined3d/adapter_gl.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index af17df83cd02..6f39a3e0c668 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -1265,15 +1265,15 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_g && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]) return WINED3D_FEATURE_LEVEL_11; - if (shader_model == 4) + if (shader_model >= 4) return WINED3D_FEATURE_LEVEL_10; } - if (shader_model == 3) + if (shader_model >= 3) return WINED3D_FEATURE_LEVEL_9_SM3; - if (shader_model == 2) + if (shader_model >= 2) return WINED3D_FEATURE_LEVEL_9_SM2; - if (shader_model == 1) + if (shader_model >= 1) return WINED3D_FEATURE_LEVEL_8; if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3) -- 2.16.4
participants (2)
-
Henri Verbeet -
Józef Kucia