[PATCH] dinput: Use SUCCEEDED instead of !FAILED
21 Jul
2021
21 Jul
'21
10:30 p.m.
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> --- dlls/dinput/ansi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/dinput/ansi.c b/dlls/dinput/ansi.c index 390b2f56581..cbc9dbc9733 100644 --- a/dlls/dinput/ansi.c +++ b/dlls/dinput/ansi.c @@ -174,7 +174,7 @@ static HRESULT diactionformat_atow( const DIACTIONFORMATA *in, DIACTIONFORMATW * out->dwDataSize = in->dwDataSize; out->dwNumActions = in->dwNumActions; - for (i = 0; i < out->dwNumActions && !FAILED(hr); ++i) + for (i = 0; i < out->dwNumActions && SUCCEEDED(hr); ++i) { out->rgoAction[i].uAppData = in->rgoAction[i].uAppData; out->rgoAction[i].dwSemantic = in->rgoAction[i].dwSemantic; -- 2.31.1
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Michael Stefaniuc