Re: [1/2] WineD3D: Do not activate CTXUSAGE_BLIT for fb -> texture reading
9 Apr
2008
9 Apr
'08
11:05 p.m.
Am Donnerstag, 10. April 2008 00:42:04 schrieb Stefan Dösinger:
This ActivateContext call slipped in with patch ba90a740beb9ce9a839cc843db8d87f5a37becdd. Roderick, was there a particular reason why you activate CTXUSAGE_BLIT here, or was it just a copypaste mistake from the glReadPixels codepath? I see now why the ActivateContext call is there. If the LoadLocation is not called from the PreLoad readback then a different surface might be active. Also CTXUSAGE_BLIT seems to be necessary in some situations, but I don't know which yet. I guess more investigation is needed here
So please do not apply the patches yet
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Stefan Dösinger