Re: wined3d: Fix GLSL cnd instruction
5 Apr
2007
5 Apr
'07
9:55 a.m.
On 05/04/07, Fabian Bieler <der.fabe(a)gmx.net> wrote:
According to MSDN the cnd instruction should translate: dst = src0 > 0.5 ? src1 : src2;
This matches the ARB implementation in wined3d and fixes the borders in civ4.
Note: On nvidia hardware this patch breaks the outro of Half-Life 2 with dxlevel 80 and GLSL due to a driver bug.
You should update the comment above the instruction as well then.
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H. Verbeet