Re: [3/3] wined3d: replace vendor specific callbacks with generic code that uses vendor specific renderer string tables
28 Jul
2014
28 Jul
'14
7:24 a.m.
On 26 July 2014 20:24, Andrei Slăvoiu <andrei.slavoiu(a)gmail.com> wrote:
+ /*Direct 3D 11*/ I guess this happened while rebasing.
28 Jul
28 Jul
3:06 p.m.
New subject: [3/3] wined3d: replace vendor specific callbacks with generic code that uses vendor specific renderer string tables
În ziua de Lun 28 Iul 2014, la 14:24:12, Henri Verbeet a scris:
On 26 July 2014 20:24, Andrei Slăvoiu <andrei.slavoiu(a)gmail.com> wrote:
+ /*Direct 3D 11*/
I guess this happened while rebasing. Yes, I also noticed that the first patch was still matching TNT explicitly and this one removed that. I'm not sure how I managed to do that but I'll send an update for both.
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Henri Verbeet