Re: [2/6] WineD3D: A function for checking if a surface is offscreen
4 Dec
2009
4 Dec
'09
5:54 p.m.
2009/12/4 Stefan Dösinger <stefan(a)codeweavers.com>:
GLenum buffer = surface_get_gl_buffer((IWineD3DSurface *) This, (IWineD3DSwapChain *)swapchain); + + IWineD3DSurface_GetContainer((IWineD3DSurface *) This, &IID_IWineD3DSwapChain, (void **)&swapchain);
That doesn't look quite right. Also, you should check the return value for GetContainer().
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Henri Verbeet