Re: wined3d: Add hardware cursor support.
11 May
2007
11 May
'07
6:38 a.m.
Am Freitag 11 Mai 2007 02:34 schrieb Andrew Riedi:
I made a test to figure out the exact Windows behavior, and Stefand helped me out in telling me what to test. This code behaves how it should. I will send the test in later once I have cleaned it up.
changelog: wined3d: Add hardware cursor support. + if (This->hardwareCursor) DestroyCursor(This->hardwareCursor); + if (This->haveHardwareCursor) This->haveHardwareCursor = FALSE; Is there a specific reason to test if This->haveHardwareCursor is true before setting it to false? Or would a plain This->haveHardwareCursor = FALSE work too?
Otherwise looked fine to me
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Stefan Dösinger