[PATCH vkd3d 07/12] vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.
From: Józef Kucia <jkucia(a)codeweavers.com> If the current pipeline state doesn't need any descriptors it is perfectly valid to not have a descriptor set. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/command.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 4536264a6c3b..501a06764e24 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -2188,9 +2188,12 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis } bindings->descriptor_table_dirty_mask = 0; - bindings->in_use = true; - VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bind_point, - rs->vk_pipeline_layout, rs->main_set, 1, &bindings->descriptor_set, 0, NULL)); + if (bindings->descriptor_set) + { + VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bind_point, + rs->vk_pipeline_layout, rs->main_set, 1, &bindings->descriptor_set, 0, NULL)); + bindings->in_use = true; + } d3d12_command_list_update_uav_counter_descriptors(list, bind_point); } -- 2.16.4
participants (2)
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Henri Verbeet -
Józef Kucia